Both Ghouls and Zombies can push you back quite a distance with their attacks. The Block-Leaping Attack is good against Ghouls, but they are still difficult to deal with.
In general, zombies have to be burned (e.g., fire spell or Earthfire Sword), Impaled (knocked down and impaled with a weapon, or lured to walk into a spike trap), attacked with a weapon under Adrenaline, or decapitated (for this, a neck or face shot seems to work better than a head shot). Once you have a safe sniping position, you can basically attack with a bow until you get Adrenaline then auto-kill a creature.
Zombies cannot climb or spit up, and if you are patient you can take them down with a bow. In both cases, look up for rafters or walkways from which you can snipe.
Endurance and armor is nice, but having a bit of extra mana to be able to cast Sanctuary is a better safeguard as extra Health is easily brought down by Zombie poison spit, which you can rarely see coming (just keep your distance).
In this level there are two types of opponents, both incredibly dangerous in hand to hand combat - Ghouls and Zombies. This post discusses skills in the Dark Messiah of Might and Magic single player campaign - PC version, regular edition, HARD Difficulty.įor an index of all our hints and walkthroughs for this game, click here.Ĭhapter 6 - The Altar of the Skull - +8 Skill Points Dark Messiah of Might and Magic - Walkthrough - Chapter 6